An interview with Dylan, Superior's new mystery programmer who has produced the top-selling Spycat and now the new release Barbarian.
Mark. | How on earth did you get the name Dylan? |
Dylan. | Well, my mother was listening to the radio just after I was born and it was Bob Dylan's Baby Please Stop Crying. |
Mark. | Well, that dispels any rumours about you being a retired member of the cast of the Magic Roundabout. |
Dylan. | I certainly hope so! |
Mark. | Where did you get the idea for Spycat? |
Dylan. | I read a book by a certain MI5 agent who decided to Kiss and Tell. |
Mark. | Is it based closely on the book? |
Dylan. | Quite closely, but obviously it has been condensed. |
Mark. | Your new game Barbarian. Was it harder or easier to write? |
Dylan. | A little harder, mainly creamming all the features from the C64 version into less memory. I did manage it though. |
Mark. | Yes, I can see you have. It's an excellent conversion. What about the future? Can you give any clues to our members about your next project? |
Dylan. | Another for Superior but I cannot give the title. All I can say is that it is another conversion from a very successful game. All will be revealed in a couple of months. |
Mark. | Go on, tell me. |
Dylan. | Oh alright it's called XXXXXX you will not print that will you? |
Mark. | No, I'll black it out. Thanks a lot for talking to me. |
Dylan. | Boing, time for bed. |
Mark. | I'm confused. |