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AWARI

AWARI AWARI is a traditional African game for two played on a board with fourteen holes arranged in an elliptical format.

Six belong to each side, with the end ones being the home holes. Within these you sow seeds. Initially three for each hole are provided.

The object of the game is to get more seeds in your home than your opponent.

Play consists of taking the seeds in one of your own holes and distributing them, one by one, anti-clockwise round the holes, starting at the adjacent one.

Seeds that fall in your own home hole will stay there. Apart from these there are only two more rules to learn:

  • If, on your turn, you sow seeds which result in your last seed falling into your home you can have a second turn
  • If your last seed falls into an empty hole and the opposite - whether your own or your opponent's - hole contains some seeds, then you capture these, plus the one you were putting into the empty hole, and add the lot to your home hole.
  • The game is over when one side or the other has completely empty holes.
  • To specify a move you need only type in the hole's number from which you will be sowing from.
Variables
5%() Number of seeds in each hole
H$() First four letters of players names for printing on the board
F% Used as a flag. 0 = one player, 1 = two players.
EX% Used to see if an extra go is allowed
GO% Hole chosen
L1% See if last seed will land on the computer's home
L2% See if last seed will land on an empty hole when the opposite has seeds in it.
T% Number that fits in with the L1%, L2% searches.
K% Number of the hole plus the number of seeds in it.
Temps%() Holds the number of the hole that was found in the L1%,L2% search.
R% Randomly chooses one of TempS%() for the computer's go
L3% If L2% or L1% found nothing then L3% looks for a hole whose opposite is zero and chooses this one so that these seeds cannot be taken by the opponent.
 
Procedures
Title Sets up heading and asks if instructions are wanted and the number of players.
Board Draws the board setting up the first scores, three seeds in each hole.
Mistake(H%,O%) Tells you the wrong hole has been used.
Seed A player has tried to use a hole with no seeds in it.
Time(W%) Causes a pause.
Score Puts the new scores on the board
Move Sets up new score values after a move
Instruct Gives instructions

SUPERBOSS

SUPERBOSS How would you like to swap jobs with Alex Fergusson and manage Manchester United for a season? Can you run Liverpool better than Kenny Daglish or take over from John Hollins at Chelsea?

Here's a great chance to win fame and fortune with Superboss, an exciting football management game.

After choosing your team you start off the season in the Second Division with a squad of twelve and club funds of more than £40,000.

Your aim is to end the season at the top of the division.

Variables
Y$ Your side
A$() First division teams
B$() Second division teams
SQ$() Your squad
TR() Players' talent rating
 
Procedures
STATS Display match facts
RESULTS Display the results
CUP Play cup rounds
FINAL Play cup final
INJ Decide players' fitness
MARKET Buy and sell players

If you achieve this you are promoted and start the next season in the First Division. Then you've a chance of winning the League Cup.

Before each game a chart providing details of your squad is displayed from which your team is picked.

It shows each player's skill level, the number of goals he has scored and how much he is worth. Players may be injured during a match and may not be fit for some time.

They can also be sold or more can be bought (providing you have enough money), on the transfer market.

Other clubs will also bid for players on offer, so you'll need plenty of cash.

Have you got what it takes to be a top manager? Try Superboss and see!

Cover Art Language(s): English
Compatibility: Acorn Electron
Release: Magazine available via High Street/Mail Order
Original Release Date: 1st Mar 1987
Links: Everygamegoing,

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