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DOZER DISORDER

Andrew and Stephen Weir present a perplexing game of words

DOZER DISORDER DOZER DISORDER is an exceptional word puzzle with superb graphics for children from six to sixty, designed to improve your mental agility with words.

Bill, the bulldozer driver works on a very unusual building site where dictionaries, rather than houses are made. You have applied to the site for a job as the new builder. To prove you are good enough though, you must first sit a complex anagram test.

Using his special bulldozer, Bill is pushing words with their letters all jumbled up into a deep pit. To complete the test, you must unscramble the letters, and give the correct word back to him.

When you have the answer, simply type in the word and press SPACE. If you make a mistake while typing in the word, press DELETE. If the word is wrong, Bill will push all the letters back into the pit and you will have to try again.

Variables
n$ The player's name
w$ Unscrambled word
s$ Scrambled word
l% The level of play
s% Sound on or off
 
Procedures
t Plays the tune
d Displays the bulldozer
a Assembles the machine code
s Prints the instructions
p Prints the anagram

He will give you three tries at each word before revealing the answer. If this happens, you will have to start all over again. Don't spend too long thinking though, because he will soon get tired of waiting and after about half a minute you will lose a turn.

You must unscramble five words on each level and there are seven levels in all, so you will have to unscramble a total of 35 words to get the job.

At any time during the game, the tune can be switched off or on by pressing the 1 key.

While entering and debugging the program, it is recommended that lines 80 and 90 are temporarily omitted, as they disable the editing and ESCAPE keys.

If you wish to change the words on any level, simply change the data, for instance:

   1470 Level 7
   1480 DATA word1,word2,word3,word4,word5
   1481 DATA word6,END

Each word must be typed in lower case and, memory allowing, you can have up to fifty words on each level. The end of the data in each one must be marked by the text END, as in the example.

GO-PIG

Beat your rival and be the first to re-house your pigs in this great game from Bill Vincent

GO-PIG In this board game for one or two players, you are a swineherd - bent on driving your four pedigree pigs from their sty one by one, to lead them from grassy tussock to their new quarters in the middle of a field.

However, a rival swineherd is also trying to do the same with his pigs, and inevitably your paths coincide.

You move by throwing a dice, and you must throw a six to get each pig out of its sty. If you have started more than one pig on its way, the computer will ask which one you wish to move.

Just press the number of the pig you want to galvanise into activity - the arrows displayed in your colour show which way you will go.

Procedures
game Main control section
dice Throw the dice
choose Prompt player to choose a pig
compchoose Choose the best computer move
text(t$) Scroll messages on to the screen
key(k$,t$) Wait for a key

You can't move a pig to a tussock occupied by another of your own pigs but you can land on one of your rival's, sending it back to its sty. And of course, he can do the same to you!

Some tussocks are slippery, and if you finish on one and the way is clear, you will keep moving - as shown by the chevrons and black arrows.

Bogs are a different matter. They are black, and you can land on one whether it is occupied or not - but your pig will disappear into the glooch, to reappear in any bog not already occupied by one of your pigs.

If one of your rival's pigs is already there it will be sent back to its starting point.

You must throw the exact number to finally move a pig to its new quarters in the centre of the screen. The winner is the swineherd who gets all four pigs there first.

One player can compete against the computer or two can play against each other. You can also choose your preferred colours for the background, and for each herd of pigs.

The default colours are probably the best for a black and white TV or monitor.

Although the rules sound quite compilcated, the game is really quite straightforward and you'll soon pick it up - try it and see.

Game Controls:
1, 2, 3, 4 - Choose which pig to move
SPACE - Throw dice
Q/S - Sound off/on, DELETE - Quit Game

Cover Art Language(s): English
Compatibility: Acorn Electron
Release: Magazine available via High Street/Mail Order
Original Release Date: 1st Apr 1988
Links: Everygamegoing,

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