The Art Of Microcomputer Graphics
Addison-Wesley

Information

Creative graphics and dynamic imagery

Microcomputer graphics comes of age with the publication of this book. More than just a miscellaneous collection of listings and tricks, it provides a comprehensive guide to the theory and practice of microcomputer graphics. If that sounds daunting, don't worry - it isn't! The book is presented in the clear, readable style which has become the hallmark of the authors' highly successful books for micro users.

BBC Micro and Electron owners will find that the authors' innovative approach will give them access, for the first time, to a whole range of advanced graphics techniques. Extensive coverage is given to interactive graphics, enabling users to build up colouring and painting software for recreational, educational, and CAD use. Both the engineering and scientific uses of microcomputer graphics and mathematically generated computer art are discussed in depth.

Among the many areas covered are:

  • two-dimensional graphics: linear and non-linear transformations, network and frieze pattern generation
  • three-dimensional graphics: model representation and input, three-dimensional transformations, hidden surface removal, stereo views, decorative effects
  • tesselation art: interactive tile design techniques
  • interactive techniques: using raster-ops in CAD and painting software
  • natural patterns: recursion and fractals

Structured programming techniques are used throughout to ensure efficiency and clarity. With this book as your guide, you will soon turn the screen of your BBC Micro or Electron into a window onto the colourful, exciting and endlessly fascinating world of The Art Of Microcomputer Graphics.

First Sentence

We define calligraphy as artistic script produced with a brush or pen, and a calligraphic facility in a computer display is a mechanism that allows us to imitate this process with a program.