Introduction
This is a graphic adventure game, played in a dungeon of unlimited size. As you play you are shown a 3-dimensional view of what is in front of you including all objects in perpective. Except for spells, all commands are one-letter and entered in real time, which means that a vampire will not wait for you to run before it attacks you.
Playing The Game
When you run the game it first displays the title in large letters and then asks your name. It then sets up your character, e.g. your strength and speed when running away from things (if you should choose to do so). You will then be put in the dungeon not too far away from the ladder going up to the surface. When you want to store your treasure or have your wounds healed you must find this ladder and go up it. You will also see ladders going down into the deeper parts of the dungeon, where the things you find will be bigger and more dangerous, but also more valuable.
Game Controls
A - Turn left, D - Turn right, W - Walk forward
X - Turn around, P - Go up, ; - Go down, S - Stay
All other commands are prompted from the program.
Technical Information
The main program sets up the arrays and constants used in the game 10-500 before entering the main program loop. It relocates to PAGE &E00 if necessary.
FNMEM | Reads the BASIC ROM as this is used for the maze | ||||||
PROCNROOM | Calculates co-ordinates for the next room in direction D | ||||||
FNTURN | Calculates the direction after a left, right or about turn, depending on N | ||||||
FNDOOR | Calculates the type of exit in front of you. The numbers it returns have the following meaning:
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PROCSHOW | This is the main graphics routine. It draws all the 3D display. When called it will recursively call itself, advancing down the corridor until it finds a door or a wall. It will then draw this and any object before it does its first ENDPROC. As it exits each level of recursion it will draw the corridor around its position, getting closer to you with each step | ||||||
PROCFARW | This is used by PROCSHOW on its way back to draw the wall or door at the end of the corridor | ||||||
PROCBOX | Used by PROCFARW to draw the edges of the wall | ||||||
PROCSIDE | Draws the sides of the corridors, the side doors and passages | ||||||
PROCSWALL | Draws a side wall | ||||||
PROCUPDOW | Draws vertical shafts and ladders | ||||||
PROCSDO | Draws side doors | ||||||
PROCLAD | Draws ladders, etc | ||||||
PROCCLW | Draws side exit to corridor | ||||||
PROCMOVE | Accepts keys to move around maze | ||||||
PROCWALK | Walk forward | ||||||
PROCGUP | Climb ladder | ||||||
PROCGDOWN | Go down ladder | ||||||
PROCLUD | Used for testing for the existence of ladders going up or down before drawing or climbing them | ||||||
PROCINN | Draws the INN above the dungeon. This routine also stores your treasure and heals your wounds | ||||||
PROCPRVAL | Updates the continuous display of how you are doing | ||||||
PROCLARGE | Draws up large letters used for the game title | ||||||
PROCBEGIN | Sets game to starting position | ||||||
PROCINCHAR | Sets up player's starting characteristics | ||||||
PROCHEAL | Heals wounds and stores treasure. Used when you reach the INN | ||||||
PROCDISPLAYC | Displays the results of PROCINCHAR | ||||||
PROCDRAW | Draws object number N | ||||||
PROCDROBJ | Restore to the start of data for object number N. The reason why this is so long is so that the program could be RENUMBERed without any manual changes | ||||||
PROCREAD | Reads the points for drawing objects from data statements | ||||||
PROCPL | Plots with plot option O to the co-ordinates of point number P% | ||||||
PROCOBJ | Used by PROCSHOW to draw objects if present | ||||||
PROCADOB | Places object N in the maze at a random position | ||||||
PROCPRVO | Prints object description | ||||||
PROCWE | Used by PROCPRVAL to print weapon descriptions | ||||||
PROCHANDLE | Controls your handling of objects and fights with monsters | ||||||
PROCHIT | How badly did that monster hurt you? | ||||||
PROCFIGHT | Gives you the choice of fighting with a sword, casting a spell or running like hell | ||||||
PROCFIG | Fight with sword | ||||||
PROCFIG1 | How hard did you hit it? | ||||||
PROCFIG2 | You killed it | ||||||
PROCINCWL | You have gained enough experience and gold to become an adventurer of the next level |
The remaining routines are extra features of the game and may spoil your fun if I explain them here!