Your attempt to steal Baron Bloodlust's family silver has failed and you await your death in the castle dungeons. Of course, a clever adventurer could make his escape - and take the silver too.
|
|
Location Details | Commands |
at the west of a dungeon | E |
at the east of a dungeon | EXAMINE PRISONER ("He looks even worse than you feel - in fact he is very sick and shaking with fever."), W |
at the west of a dungeon | CALL GUARD ("The guard unlocks the door and strides in. 'What do you want now, you nasty little thief? You'll be past wanting anything by this time tomorrow!'"), E ("The guard follows you suspiciously but then notices the sick prisoner. He bends over your ailing colleague and temporarily forgets about you.") |
at the east of a dungeon | W |
at the west of a dungeon | N |
in a corridor lit by wooden torches | E |
inside the guardroom | GET AXE, W |
in a corridor lit by wooden torches | N |
on a spiral staircase hewn from ancient rock | U |
in a large baronial hall | W |
in a massive medieval kitchen | OPEN CUPBOARD ("It may be locked or it may be stuck, but those wooden doors refuse to budge!"), BREAK CUPBOARD ("You smash the cupboard doors with the axe - you medieval vandal! The only reward is the discovery of a single object of no obvious use."), LOOK ("You see a carving knife"), GET KNIFE, E |
in a large baronial hall | S |
in a courtyard | S |
inside the gatehouse | BREAK AXE ("You smash the axe into the ground. The head flies off and disappears down a drain - forever."), GET HANDLE, INSERT HANDLE ("You insert the handle into the winch. It's rather a loose fit but it should do the job."), TURN WINCH ("You turn the handle and the old mechanism creaks into life, slowly lowering the drawbridge across the moat."), N |
in a courtyard | EXAMINE DRAINPIPE ("Made of hollow lead piping"), CUT DRAINPIPE ("You neatly slice through the pipe at the top and bottom and it falls to the floor."), GET DRAINPIPE, N |
in a large baronial hall | N |
standing on the main staircase | U ("The guard promptly arrests you and throws you back into the dungeon - what did you expect?!") |
at the east end of a dungeon | CUT GRILLE ("You hack away at the grille with an object in your possession and eventually make a hole large enough to pass through."), S ("You fall into the moat and you can't swim! Fortunately the top of the drainpipe stays clear of the water and enables you to breathe.") |
in the moat | U |
on the path by the castle moat | W |
on a dusty track | N |
on the drawbridge | N |
inside the gatehouse | N |
in a courtyard | N |
in a large baronial hall | N |
on the main staircase | U |
in the upper hall at the top of the staircase | W ("You spot Baron Bloodlust snoozing in his bedchamber and quickly draw back, trembling with fear.") |
in the upper hall at the top of the staircase | N |
in Lady Bloodlust's bedchamber | SLEEP ("You lie down on the bed and drift off into a fitful sleep. You are awakened by the thunderous crashing of heavy boots in the hall outside."), S |
in the upper hall at the top of the staircase | W |
inside Baron Bloodlust's bedchamber | GET SILVER, E |
in the upper hall at the top of the staircase | E |
in the guest chamber | MOVE CHEST ("You push the chest a couple of feet along the floor and discover a hidden entrance behind it."), N |
inside the priest's hole | DROP DRAINPIPE, GET HABIT, WEAR HABIT, S |
in the guest chamber | W |
in the upper hall at the top of the staircase | S |
on the main staircase | D |
in a large baronial hall | S |
in a courtyard | S |
inside the gatehouse | S |
standing on the drawbridge | S |
on a dusty track | S |
on a path leading towards the village | S ("Your disguise fools the guards and you walk out a free man. You are certainly wiser and - if you remembered the silver - you should be richer as well.") |
You have scored 150 points out of 150