There are no treasures in Secret Mission adventure.
Walk-through Secret Mission |
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Briefing room | PLAY TAPE (To discover the details of your mission), GET RECORDER, W | |
Sloping grey corridor | S | |
Grey room | SIT CHAIR | |
Sitting in a grey chair | PUSH RED, PUSH WHITE, GET UP | |
Grey room | GET PICTURE, N | |
Sloping grey corridor | WAIT (Until you hear a dull thud, then roam around looking for the saboteur) | |
(Wherever You Find Him) | FRISK SABOTEUR, GET PICTURE, GET SABOTEUR (Now find the white door) | |
White room | SHOW PICTURE (Metallic voice will accept it as genuine and open the door) | |
White visitors' room | DROP SABOTEUR, BREAK WINDOW, WITH RECORDER (Camera will power down), SHOW PICTURE, GO WINDOW | |
Ledge above reactor core | GET KEY, GO WINDOW, DROP PICTURE, PUSH WHITE (The door will open), S | |
Twisting white hallway | D | |
Sloping grey corridor | S | |
Grey room | SIT CHAIR | |
Sitting in a grey chair | UNLOCK CHAIR, PRESS YELLOW, PRESS WHITE, GET UP | |
Grey room | GET PICTURE, N | |
Sloping grey corridor | D | |
Twisting yellow hallway | N | |
Yellow room | SHOW PICTURE (Door will open) | |
Yellow corridor | W | |
Mainteanance Room 2 | GET MOP, SHAKE MOP, DROP MOP, GET KEY, GET CUTTERS, E | |
Yellow corridor | PUSH YELLOW (Door will open) | |
Yellow room | DROP PICTURE, S | |
Twisting yellow hallway | U | |
Sloping grey corridor | S | |
Grey room | SIT CHAIR | |
Sitting in a grey chair | UNLOCK BLUE, PUSH BLUE, PUSH RED, PUSH WHITE, GET UP | |
Grey room | DROP KEY, GET PICTURE, N | |
Sloping grey corridor | W | |
Maintenance | GET PAIL, E | |
Sloping grey corridor | N | |
Twisting blue hallway | N | |
Blue room | SHOW PICTURE (Metallic voice will accept your new id), DROP KEY, W | |
Storage room | GET SUIT, WEAR SUIT, GET WATER, E | |
Blue anteroom | PUSH HARD, GO DOOR | |
Control room | E | |
Break room | DROP PAIL, W | |
Control room | D | |
Reactor core | CUT WIRES, GET BOMB, U | |
Control room | E | |
Break room | GET PAIL, POUR WATER |
A strange way to defuse a bomb but a fiendishly tricky adventure without help. Note if you can't wait another year for this serialisation to end that not all of Ira's solutions are 100% compatible with the Elk. Sometimes the number of objects conveyable is different and so the number of moves you must make varies immensely.