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Balance

BALANCE Balance tests your powers of mental arithmetic by giving you a sum to do. The sum appears on one side of a set of scales, and the answer you type in appears on the other.

The pans of the scales balance when the answer is correct, otherwise they tilt.

It's not always easy but it is colourful and fun to play.

Main Variables
GOES This keeps count of the number of questions a person has been asked
NUMQUES This is the number of questions a person requires
NUM1 The first of the two numbers to be added
NUM2 The other number
NAME$ The player's name
HIGH The highest number allowed in a question
DISPLAY$ This is a string variable made from adding together NUM1 and NUM2 with a '+' between
ANS The correct answer
ANS$ The string corresponding to ANS
REPLY The answer typed into the Electron
REPLY$ The string corresponding to REPLY. REPLY$ is also used for the reply to the question "another go?"
SCORE The number of correct answers
 
Procedures
PROCINIT This defines the characters, sets up the screen, and initialises NUMQUES, HIGH, NAME$ and SCORE
PROCSELECT Selects two random numbers and calculates DISPLAY$ and ANS
PROCPAN(X,Y,Z$) Draws a pan at co-ordiantes X,Y and puts Z$ in the pan
PROCCENTRE Draws the scales in central position
PROCINPUT Takes in your answer and checks it
PROCBIG Handles answers that are too big
PROCSMALL Handles answers that are too small
PROCCORRECT This deals with the correct answers
PROCMVE(P) This moves the scales, the direction depending on whether P is +1 or -1
PROCRESULT As might be expected, this procedure prints out the results

Lunar Lander

By Chris Price

LUNAR LANDER LUNAR LANDER gives you the chance to play one of the classic computer games on your micro.

The story goes that, owing to an interstellar catastrophe, you've had to leap into your escape capsule and head for the comparative safety of the Moon.

The trouble is that the ship is a bit primitive, with very few instruments and controls.

You've only got a limited amount of fuel and the lunar surface is coming up fast.

Add to all this that there's only one place you can land safely and you'll see the problems.

Could you survive in such an emergency? Play LUNAR LANDER and find out!

Procedures
PROCINSTRUCT Flashes the game's instructions onto the screen
PROCINITIAL Sets up all the user defined characters. It also sets the score to zero
PROCMOONSCAPE Draws the lunar landscape and also displays the instrument readings
PROCORBIT Comes into play when you use too much upthrust and fly off into outer space instead of landing!
PROCCRASH Must be self explanatory!
PROCSHIPPLOT Draws the escape capsule
PROCSHIPMOVE Moves this capsule around the screen
PROCSUCCESS Congratulates you on achieving a safe landing

Moon Rescue

R. J. Arundale presents you with a tricky and skilful job - save the explorers without getting zapped by a passing asteroid

MOON RESCUE In MOON RESCUE, you take the part of a space ship's pilot. Forut explorers are stuck on the lunar surface and you have to take a shuttle down to the temporary landing pads to try to bring them back to the ship.

As the shuttle only seats two, you have to make four separate trips.

What makes it harder is that as soon as you take off from the pad, it disintegrates. (Well, they are temporary!). This means you have to head for a different pad for each explorer.

Also you have to leave the ship on autopilot and it won't slow down to help you when you return.

And, of course, there are the asteroids. Some of them are stationary and others, more devious, hurtle along in low, fast orbits.

It's not easy but it is fun. And, like all good games, as you get better at it, it gets harder.

Procedures
PROCinit Switches the cursor off, defines envelopes, and produces the high score table
PROCast Moves the asteroids and checks if the lander is hit
PROCcrash Draws the explosion when the lander crashes
PROCdisplay Draws up the screen display
PROCchars Sets up the user-defined graphics
PROCfall Draws an explorer plunging back down to the moon
PROCinst Displays the instructions

Towers Of Hanoi

TOWERS OF HANOI Denis Smith has taken an old oriental puzzle and brought it up to date - but it's just as difficult to solve!

Towers Of Hanoi is the Electron version of an age-old puzzle that has confounded generations.

It consists of three posts, the first of which carries a number of rings, each of a different size.

The idea is that you have to move the rings from the post on the left to the middle post.

When you move a ring it has to be slipped onto one of the other two posts, but that's not as easy as it may seem.

The rules state that you cannot put a larger ring on top of a smaller one, so you have to do some careful manoeuvring.

Towers Of Hanoi is simple to play but hard to solve. It's fascinating, frustrating and compulsive.

And don't worry if you have problems, the Electron will show you how to do it if you ask!

Cover Art Language(s): English
Compatibility: Acorn Electron
Release: Magazine available via High Street/Mail Order
Original Release Date: 1st Feb 1984
Links: Everygamegoing,

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