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CAVERN CAPERS

By Stephen Merrigan

CAVERN CAPERS Your mission to destroy the enemy base deep within the planet Zargo has been successfully completed and you're on your way home.

Having stolen a small enemy fighter from the base, you must fly it through a maze of tunnels back to the surface of Zargo.

These are fraught with danger, so you'll need to keep your wits about you if you are to survive. KEep clear of the walls and watch out for the fireballs which bounce to and fro.

Unfortunately, the fighter is only a short-range craft which guzzles fuel like a Zargoid Wombat after a week in the desert.

Luckily though, there are oil drums scattered throughout the tunnels which can be used to top up your tanks.

If you vaporise them with your mining lasers they'll be sucked into the air intakes on the ship's hull and fed straight into the engines, providing you with an extra few minutes fuel.

Game Controls:
* - Up, ? - Down, SHIFT - Thrust, CTRL - Fire

CAVERN CAPERS is a long machine code program so take care then entering it and don't forget to save it before running the game.

If you find the prospect of typing in such a complex listing too daunting remember that it is also available on the monthly tape.

Variables
LEV% Difficulty level
LI% Lives
dead Flag to show whether you're dead
SC% Score
HI%() High scores
 

Procedures

hi_sc Prints the high score table
ins Prints the instructions
assemble Assembles the machine code
read Reads character data

COMPANY COUNT

By Andrew and Stephen weir

COMPANY COUNT The object of this educational game is to become president of a company and gain as much money as possible.

You must correctly answer at least four out of five mathematical questions to get promoted. The questions are based on addition, subtraction and simple multiplication.

If you answer two questions incorrectly you will be demoted.

There are seven levels. With each one you have a chance of further promotion, until you finally become President.

Each time you answer a question correctly you win some money, but if you answer incorrectly you lose some.

The game ends when you are bankrupt, get laid off or complete all seven levels.

Once it has ended, you'll be asked "Do you want to play again?" Pressing Y will allow another person to play and N aborts the program.

The game is fully compatible with the Electron and BBC 32K OS 1.0 or greater.

Some of the lines are quite long, so you'll need to use abbreviations for Basic commands. For instance, you can use C, rather than COLOUR.

The program is a bit tight on memory, so don't add any unnecessary space - such as the space following the line numbers, which is only shown in the listed version for clarity.

Variables
money% Amount of money you've got
question% Question number
wrong% Number of questions wrong
right% Number of questions right
level% Difficulty level
 

Procedures

box Draws the boxes
picture Draws the picture in the boxes
wipe Clears a box
rndquestion Asks a random question
vars Initialises the variables
ending Prints the end message

Cover Art Language(s): English
Compatibility: Acorn Electron
Release: Magazine available via High Street/Mail Order
Original Release Date: 1st Sep 1986
Links: Everygamegoing,

Cover Art