DAY AT THE RACES
It's your birthday and you've just been given £150 from friends and relatives.
Being a bit of a gambler you decide to dash off to the nearest race track and make your fortune on the horses. Will you succeed or return home penniless?
You can go by yourself or take a friend by choosing a one or two player game from the opening menu. There are also options to change the colours and read the instructions.
Just before each race the horses, jockeys and starting prices are displayed. Choose your horse, then enter the amount you wish to bet.
The five furlong race starts shortly after, with the horses furiously dashing across the screen.
The winner will be announced and if you bet lucky you'll receive your winnings. If you lose all your birthday money the game ends.
Have fun and mind you don't lose your shirt!
Variables | |
bush | Prints the bushes by the track |
Q | The horse to move |
Amoney | Player 1's money |
Bmoney | Player 2's money |
Aname$ | Player 1's name |
Bname$ | Player 2's name |
Procedures |
|
start | Starts the game |
instruct | Prints the instructions |
screen2 | Runs the main game |
Z - Left, X - Right, * - Up, RETURN - Fire
Variables | |
SC% | Score |
HI% | High score |
HI$ | Name of high scorer |
Q% | Address of the machine code |
Procedures |
|
assemble | Assembles the machine code |
var | Sets up the variables and arrays |
ins | Prints the instructions |
hi-table | Prints the high score table |