MAZE
Barney the bear has accidentally locked himself inside a maze of dungeons while exploring Baron Von Klink's creepy castle.
Fortunately there is a way out but he needs your help. There are several golden keys scattered throughout the sixteen rooms and if you can help Barney collect them he can unlock the outer door to the maze.
The dungeons are inhabited by many ghosts and ghouls and these will try to frighten Barney to death.
Luckily he has his water pistol with him and these fiendish monsters hate water. A quick blast and they soon disappear!
Your task is to guide Barney through all the maze collecting all the keys and return him safely to the start. The final door will then open allowing him to escape from the creepy castle.
Game Controls:
Z - Left, X - Right, * - Up, ? - Down, SPACE - Fire
Variables | |
HI% | High score |
A%,B% | Barney co-ordinates |
d% | Direction Barney is faxing |
key% | Number of keys collected |
L% | Number of lives left |
MAN$() | Barney's characters |
Procedures |
|
main | Main program loop |
fire | Fire pistol |
screen | Draw the room |
doors | Open or close the doors |
end | Print the high score table |
asmb | Assemble the machine code |
setup | Define the graphics |
TOMMY AND THE TOADSTOOLS
The evil Wizard Wongo has cast a spell on Vadzow Forest causing all the poisonous toadstools to come to life.
One day when he's out walking in the forest the toadstools start to chase poor Tommy, a little schoolboy.
Now he's lost and needs your help to escape. You must guide Tommy along the platforms and up the ladders back to his house.
There are toadstools to avoid, holes to jump and moving bridges to negotiate, so it's no easy task. To make matters worse, there's a time limit.
There is a bonus for completing each screen within the time limit, and there are toffees to collect on the way. Watch out for those deadly toadstools.
Game Controls:
Z - Left, X - Right, * - Up, ? - Down, RETURN - Jump
Variables | |
live% | Lives left |
X%,Y% | Coordinates of man |
score% | Score |
dir% | Direction of bridge |
toad$ | Toadstool characters |
bonus% | Bonus |
man$() | Tommy |
hi%() | High scores |
nm$() | Names |
Procedures |
|
moves | Moves the man |
score | Displays the score |
sweet | Bonus for collecting sweet |
toadstools | Moves the toadstools |
table | Print high scores |
screen | Draws the screen |
house | Draws the house |