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LEMONADE STALL

Enter the exciting world of big business and finance with Mark Smiddy's LEMONADE STALL

LEMONADE STALL LEMONADE STALL is an educational program dealing with the complex tools of business, finance and making (or if you're unlucky, losing) money.

Although it appears to be just a game, LEMONADE STALL is a realistic simulation and demonstrates the effect of decisions in various lifelike situations, though many of these have been exaggerated for the sake of playability.

Factors such as greed, weather, popularity of a town, price and desirability of the goods, strikes, human nature, race meetings, carnivals and so on are all taken into account.

As in life, the game cannot be won - the object is to achieve the highest rating (Unbelievable) and accrue the largest amount of money possible.

You assume the role of Jim the Lemonade Seller with the task of making as much money as possible during your six-week summer holidays in the country of Los Palmos.

Los Palmos has four major holiday resorts, Costa Fortunre, Costa Lott, Costa Pakett and Costa Mucho.

When the game starts, the main menu will appear. Initially, you are in Costa Mucho, but can travel between the resorts at any time provided that you have enough money.

To begin, you need to buy stock from the warehouse. Choose your stock carefully. Ice cream, for instance, is expensive and sells well, but it melts easily in hot weather. It might be prudent to look at the weather report on the main menu before going to the warehouse.

Some of the hearings have been abbreviated to save space. These are: Prc - the unit price per item, Rsp - recommended selling price, Pck - the number of units per pack.

Variables
pb True if you have won a prize
fne True if you have been fined
out True if you have outdated stock
srk True if a factory is on strike
loan Amount of money borrowed
strm Number of days since last storm
tstk Total stocks
m$ Message string
 
Procedures
head Print a heading
stocks Print out the stock list
wait Wait for a few seconds or a keypress
inv Print text in inverse video
cent Centralise some text
calc Buy an item from the warehouse
msg Print a message
bad Make a grating noise
To buy stock press a letter and you'll be told how much is available. Enter the amount you wish to buy - which depends on how much money you've got - and it will be added to your stock list.

The warehouse manager will be furious if you ask for too much and can't pay, so you'll have to do a bit of mental arithmetic to work out how much you can afford.

When you have stocked up, checked the weather, set your prices and selected your town you can sell for a day by choosing option G from the main menu.

The day's sales are completed automatically by the program. Any updates, freak storms for example, appear at the bottom of the screen.

During the day, certain situations may crop up, like flat tyres, that cost more money than you have available. In this case, you will have to pay for the repair from your own pocket and your capital may go negative for a short time.

In this case, you may borrow from the bank. Each loan tops up your capital to £10 and will have to be repaid at 15 per cent interest at the end of the game.

After the six weeks the final totals are shown and the program gives its opinion as to your performance.

Your earnings are calculated as 10 per cent of the total profit made. Profit is calculated after debts have been paid and the remaining stock has been writtn off as a loss at its retail value. So make sure you've sold everything by day 42.

LEMONADE STALL is a game where you must speculate to accumulate.

But remember, spend your money wisely and don't keep all of your ice cream in one box.

MR. MINER

Mark Boulton and Alistair King present a puzzling arcade adventure

MR. MINER A wicked old pirate by the name of Captain Ethelpink Blacktool comes ashore at Whitby.

He's an old man, no longer fit to plunder the high seas, and wants to hide his treasure in the chalky hills. But one day he vanishes without trace.

Over the years, rumours of vast caves filled with treasure become rife locally. A few brave souls enter the labyringth, but they are never seen again.

This happened almost 400 years ago, and in the 20th century no one believes a word of it.

As a treasure hunter of some repute, you make your living investigating such legends, and after many nights of research you decide to test the caves.

One misty dawn you approach the entrance with visions of jewels and pirate booty. Behind you the taunts of disbelieving locals fade as a huge stone is rolled away from the entrance.

Variables
sc% Current score
lev% Screen level
di% Diamonds collected
ea% Earth collected
sq% Mushrooms squashed
 
Procedures
ass Assemble the machine code
keys Defines keys
dead The death routine
rleft Move rock left
left Move man left
lev Go to next level
check Check for various events
The object of the game is to collect all the jewels, dig out all the earth and kill all the poisonous mushrooms.

This is not a simple as it seems, many have tried and failed and you have to journey through five caves before you can leave the system.

When the game is run you will be asked to enter the keys to control your character, Mr. Miner.

Any keys may be defined, although S, Q, ESCAPE and BREAK have special functions and should not be used.

To get you started here are a few hints: Rocks always fall if unsupported. If they land on a gem or another rock they will roll off left or right if possible.

Rocks must be dropped onto the mushrooms to squash them. You cannot push rocks into mushrooms.

While entering the listing you should be careful not to mix similar characters like Is and 1s and not enter extra spaces.

The space between the line number and the start of the line has been included for clarity and should not be entered.

It is vital to save the program before running it, as parts of the program are deleted automatically on running it.

Also a typing error in the machine code could cause an irretrievable crash.

Plus 3 users should note that the program downloads itself to E00 and will be corrupted if BREAK is pressed.

Finally, line 90 should be left out until you are sure you haven't made any typing errors, or the ESCAPE key will be disabled.

Game Controls:
Q/S - Sound Off/On
ESCAPE - Lose a life
BREAK - Return to Basic

Note: This game subsequently upgraded by Richard Dimond in EUG #23.

Cover Art Language(s): English
Compatibility: Acorn Electron
Release: Magazine available via High Street/Mail Order
Original Release Date: 1st Sep 1987
Links: Everygamegoing,

Cover Art