Introduction
Amnesia is only the working title of this BBC/Electron prototype that I worked on for about a month in late 1987 (There is a time/date stamp on the title page!).
I created all of the demo artwork for the game - this is why it looks so bad! - and the prototype demonstrates a software based sideways scrolling system that used screen double buffering to eliminate sprite flicker. This worked well, but was very slow as the entire screen image had to be re-drawn each frame update - unlike hardware based scrolling systems where only the 'new' edge(s) need to be updated.
As the Beeb game market was in serous decline it was essential to have an Electron version too to make the project commercially viable. However, after the prototyping period I wasn't happy enough with the game and it was shelved - I vaguely remember approaching Richard Hanson at Superior with an early version.
Amnesia was influenced by games such as Super Mario Bros. and even Sonic The Hedgehog. However, the performance was nowhere near good enough to match the 'slick' games that were appearing on the new game consoles. Sadly, Amnesia was one of the last prototypes I produced for the Beeb and in 1988 I began work on games for the Nintendo NES console.