There were few BBC/Electron adventures as revered as Trevor Hall's Twin Kingdom Valley. It was released by Bug Byte, both as a full price game and as a budget one, and also appeared on Beau Jolly's Five Star Games compilation, which was the first place that I saw it (back in 1986).
The valley is home to two feuding kings, the Forest King and the Desert King, and all manner of fairytale creatures; many of whom will literally stab you so much as look at you.
The instructions inform all would-be adventurers that they should attempt to accumulate 1,024 points. Even now I've solved this adventure, I haven't managed this.
What we present here therefore is what we consider to be the complete solution.
We have tried to simplify the walkthrough by including all the graphics used to depict certain places. If you stray from the instructions, type PICTURE to show your location, and then find it in our walkthrough.
All of the screenshots can be displayed full size by simply clicking them.
Note that, on top of everything else, some of the guards and elves wander randomly around various locations. They have a nasty habit of 'showing up' with knives, axes and staffs and hurling them at you before you've had time to get to the armoury and chosen your weapons. If you are unlucky enough to have this happen to you, it's best to move immediately out of the location and try and make your way to Watersmeet, where you should SWIM to restore your health. |
|
ON A ROAD |
|
From the starting location, go NORTH. |
|
INSIDE A WOODEN CABIN |
Your cabin is the location where you need to bring the treasures from the game. It currently contains some very useful equipment so GET LAMP, GEY KEY, GET JUG. Now go SOUTH and West |
ON A ROAD |
Go West |
IN A DISUSED FLINT QUARRY |
In this location, GET FLINT. Then retrace your steps EAST and NORTH |
IN A CLEARING |
In the clearing, OPEN GRATE. We will go down it later. For now, go NORTH into the forest |
BY A STREAM |
Go NORTH |
BY A NARROW RIVER |
Go NORTH |
BY A DEEP RIVER |
At the river, FILL JUG, then go West |
BY A CLIFF TOP |
Go West |
AT THE END OF A WINDING TRAIL |
Go NORTH. |
ON A STEEPLY SLOPING TRAIL |
Go NORTH |
ON THE CANYON FLOOR |
During the next five moves, you may encounter an elf with an axe. Don't fight him at this point because he has got an axe, and you have got nothing - just leg it past him. So, with that in mind, go West |
AT THE WEST END OF THE CANYON |
Go West |
IN A VERY NARROW FISSURE |
Go West |
IN A NARROW FISSURE |
Go West |
IN A NARROW FISSURE |
Go West one more time, and you will arrive at Watermeet |
AT WATERSMEET |
SWIM in the magical rivers and you will feel "strangely healthy". Have a DRINK of the river as well and the same strange magic will reveal the secret of "concealed doors" to you. Then go EAST and turn the lamp ON before continuing NORTH |
IN A CAVE |
Go NORTH and GET the HOLDALL (This is very useful for doubling your inventory storage!) then go SOUTH (into a sloping maze) then SOUTH again.
Back in the cave, GET DIAMOND (which is worth eighty points) and then go EAST |
IN A SMALL BEDROOM |
You're now re-tracing your steps so pictures will appear less frequently. Go EAST |
IN A SMALL SITTING ROOM |
Go SOUTH |
IN A SMALL KITCHEN |
GET the gold KEY then go NORTH, WEST, WEST and SOUTH to leave the cave system. Turn the lamp OFF.
Now type FILL HOLDALL and answer Y to each of the items in your inventory, except for the lamp. (If you accidentally put it in the holdall, EMPTY HOLDALL, GET all the items again and FILL HOLDALL without it!) Once again, you might have to run past an angry elf during the next few moves EAST, EAST, EAST, EAST and SOUTH. Turn the lamp ON. Go SOUTH |
IN A CAVE |
Go West |
IN THE HALL OF THE FOREST KING |
You will encounter a guard and need to GIVE DIAMOND TO GUARD. In return, he will give you an amulet that recognises you as one of the finest of the Forest King's serfs. Return NORTH then turn the lamp OFF. Go EAST, EAST and SOUTH |
WANDERING THROUGH THE WOODS |
Go SOUTH |
AT THE TOP OF A STEEP SCREE SLOPE |
Go WEST, EAST and NORTH. Then turn the lamp ON and go DOWN |
IN A NARROW PASSAGE |
Go DOWN again |
IN A ROOM |
In this room, you will discover a crystal ball. GET BALL. (You can also LOOK BALL for a nice illustration too!). Go NORTH |
IN A ROOM |
Go West |
IN A PASSAGE |
GET ROD.
Now you need to head into the twisty maze of passages, so go DOWN, SOUTH, SOUTH, SOUTH, EAST, SOUTH and SOUTH. You'll now encounter a witch with a bronze key. You should GIVE BALL TO WITCH in exchange, then head EAST, EAST, SOUTH and NORTH back to the door again.
Now OPEN DOOR and go West through it (back into the cave), and DOWN |
IN A NARROW SHAFT |
Go DOWN again |
IN A DAMP HOLLOW CHAMBER |
Go NORTH |
IN A DANK MUSTY PASSAGE |
Go NORTH |
IN A WET PASSAGE |
Go NORTH |
IN A LONG DRY PASSAGE |
Pause to OPEN the gold DOOR here and go NORTH again |
IN A ROOM |
Now go EAST |
IN A SHORT PASSAGE |
OPEN yet another DOOR (a bronze one this time) here and a princess will come running out. Her daddy, quite handily, is the Forest King and she will go and tell him of your heroics, so that if you now go and find him, by going WEST, SOUTH, SOUTH, SOUTH, SOUTH, UP, UP and West, he will give you a silver key.
Retrace your steps EAST, DOWN, DOWN, NORTH, NORTH, NORTH, NORTH, NORTH |
IN A DAMP HALL |
And UP |
IN A POKEY ANTEROOM |
There may be a guard here with a bag of silver. You need this silver but, as you don't have any weapons yet, head NW to the armoury |
IN A LARGE HALL |
Go West |
IN A PASSAGE |
You'll be faced with another locked door. OPEN DOOR and go West through it |
IN THE ARMOURY |
You will now be in the armoury and from here on in the adventure gets a lot more interesting because you can actually have fights with many of the characters, and win without relying on them to drop their weapons. Just TAKE the SWORD and TAKE the AXE, so that you still have some inventory space.
Go EAST and CLOSE DOOR - this prevents nasties from following you. Have a fight with the guard who is carrying a bag of silver (if he's there), then go EAST again and UP |
IN A SMALL ROOM |
Turn the lamp OFF and go West |
IN A PASSAGE |
Go West and West again |
IN THE CASTLE ENTRANCE HALL |
Then head UP |
ON THE DRAWBRIDGE |
You are now heading into the desert to retrieve a bag of silver from a sand lurker. Go SOUTH |
IN THE DESERT WHICH SURROUNDS THE CASTLE |
Go SOUTH |
IN AN ARID DESERT |
Go SOUTH |
TO THE NORTH OF A DEEP CANYON |
Go West |
BY A CLIFF TOP |
And go West again |
ON THE EDGE OF A DEEP FISSURE |
Now it's time to perform a little magic. WAVE ROD |
ON THE EDGE OF A DEEP FISSURE |
A crystal bridge will appear. You should now go SOUTH |
ON THE CRYSTAL BRIDGE |
And SOUTH again |
ON THE SOUTH EDGE OF A DEEP FISSURE |
And SOUTH a third time towards a forest path |
WANDERING THROUGH THE WOODS |
You will now be wandering through the woods again. Go SOUTH |
ON TOP OF SOME JAGGED ROCKS |
Go SOUTH, EAST, West, SE, EAST and NORTH back to your wooden cabin. DROP the AMULET and DROP the ROD here.
You are now heading back to the steeply sloping trail, which is SOUTH, West, NORTH (to the clearing) and NORTH, NORTH, NORTH, WEST, WEST and NORTH. Go DOWN onto the canyon floor then WEST, WEST, WEST and West. Turn your lamp ON and go NORTH into the cave |
IN A CAVE |
Go EAST, NORTH, EAST, NORTH and NORTH then OPEN DOOR. Go NORTH through it |
IN A DUNGEON |
You will now be in a dungeon and are about to encounter an ill giant. If you cure him, he will help you despatch many of the tougher opponents in the valley. Go SOUTH and WAIT. He will turn up. Now you need to lead him to Watermeet: WEST, WAIT, SOUTH, WAIT, WEST, WAIT, WEST, WAIT, WEST, WAIT and SOUTH. Turn the lamp OFF (If it has died in the meantime, it's not a problem). SWIM then go EAST. Then turn the lamp ON again |
IN A NARROW FISSURE |
WAIT for the giant - because it's nice to have his help (particularly if the lamp has died, in which case you need him!). He needs a weapon. I tend to GIVE SWORD TO GIANT, although you could give him the axe, or any other weapon you might find. Now go NORTH, WAIT, EAST, WAIT, EAST, WAIT, EAST, WAIT, NORTH, WAIT, NORTH, WAIT, UP, WAIT, NW, WAIT, UP, WAIT, WEST, WAIT, WEST, WAIT, WEST, WAIT, UP and WAIT |
IN THE CASTLE ENTRANCE HALL |
Turn the lamp OFF, assuming it's still lit. Now go EAST. You don't need to bother waiting for the giant any longer - you can pick him up on the return route |
IN THE DINING HALL |
Go NORTH |
IN A KITCHEN |
Go West |
IN A WORKSHOP |
You will now be in the workshop. FILL LAMP then go SOUTH |
IN THE STUDY |
GET the bag of SILVER then go EAST |
IN THE CASTLE ENTRANCE HALL |
Turn the lamp ON. You are about to complete a long progression of moves during which you may encounter the giant or guards. If you encounter guards, you should kill them if they have silver on them. Every five moves or so after you meet the giant, you should WAIT so he can catch up with you. Got that? Good, so go DOWN, EAST, EAST, EAST, DOWN, DOWN, SE, DOWN, WEST, SOUTH, SOUTH, SOUTH, SOUTH, UP and UP.
Now go EAST and EAST and OPEN the bronze DOOR. Go EAST again |
ON A LANDING |
A dwarf wth a diamond ring hangs around the landing. If he is not there, WAIT and HIT DWARF WITH HAMMER when he does turn up.
Go DOWN |
ON A SPIRAL STAIRCASE |
Go DOWN again |
IN A SMALL CHAMBER |
You will be in a small chamber with a bag of gold. FILL HOLDALL and make sure all the keys are in it, and the bag of silver you collected earlier. If you have excess weapons, discard them. Then GET BAG of gold.
Now go UP, UP, WEST, WEST, WEST, DOWN, DOWN, NORTH, NORTH, NORTH, NORTH, NORTH, UP, UP and West. WAIT for the giant then go UP, WEST, WEST, WEST and UP to the Castle Entrance Hall again |
IN THE CASTLE ENTRANCE HALL |
Turn OFF the lamp then go West and NORTH. FILL LAMP again, just to be on the safe side. Then go SOUTH, EAST and UP |
ON THE GRAND STAIRCASE |
Go UP |
ON THE LANDING |
On the landing, go West |
IN A CORRIDOR |
OPEN the silver DOOR here, then go West |
IN THE WEST TOWER |
And UP |
IN THE WEST TURRET |
In the west turret, you should GET STAFF (a very valuable weapon) and go DOWN, EAST, NE and NORTH |
IN THE NORTH TOWER |
Now go UP |
IN THE NORTH TURRET |
The dragon can be impaled with one move if you HIT DRAGON WITH STAFF. (If the Desert King starts stabbing you with a knife you might as well whack him too!) After the carnage, keep typing DROP KEY until you have discarded all of the keys you've been carrying around. Then GET MASTER KEY.
Now go DOWN, SOUTH and SE |
IN A CORRIDOR |
Go NORTH |
IN THE THRONE ROOM |
In the throne room, you will find a ball of gold. DROP HAMMER and GET BALL, which gives you 65 points. Then go SOUTH and EAST |
IN THE EAST TOWER |
Go UP in the East Tower |
IN THE EAST TURRET |
There is an evil witch in here so HIT WITCH WITH STAFF to kill her. If the staff does not fall down, DROP STAFF. You now need to FILL HOLDALL. You can put everything in it apart from the lamp. DROP any weapons at all now then GET GOLD STAFF (worth 100 points) - oh, and you can use this to despatch any other evil-doers.
Go DOWN, WEST and SW |
IN A CORRIDOR |
From the corridor, OPEN the locked DOOR then go NE and NW. You will be back on the landing again and you are now making your way back to the steeply sloping trail again. So, go DOWN and DOWN again. Turn the lamp ON. Continue DOWN, EAST, EAST, EAST, DOWN, EAST, DOWN, WEST, SOUTH, SOUTH, SOUTH, SOUTH, UP, UP, NORTH and then turn the lamp OFF |
ON A STEEPLY SLOPING TRAIL |
From the trail, you need to get back to your cabin: EAST, SOUTH, SOUTH, WEST, EAST, EAST and NORTH. EMPTY HOLDALL here and type SCORE. If you have followed this solution correctly, it will be 240 and you will have collected the ball of gold, the bag of gold and a bag of silver. GET the JUG and make sure you are only carrying the gold staff, the master key, the flint, the jug and the holdall |
INSIDE A WOODEN CABIN |
Now you need to go all the way back to the castle. Back to the trail is, of course, SOUTH, WEST, NORTH, NORTH, NORTH, NORTH, NW, WEST and DOWN |
ON A STEEPLY SLOPING TRAIL |
Turn the lamp ON and go all the way back to the landing, fighting off anyone you meet along the way: SOUTH, DOWN, DOWN, NORTH, NORTH, NORTH, NORTH, NORTH, UP, NW and UP |
IN THE SMALL ROOM |
If you don't get attacked, you'll now be at the Small Room. If the last sequence got a bit muddled up due to various baddies hurling knifes at you etcetera, then find the Small Room now. Then go WEST, WEST, WEST and UP. Turn the lamp OFF. Go UP and UP again. You're now heading back to the palace's South Turret to collect the famous treasure chest so go SW into the corridor and SOUTH |
IN THE SOUTH TOWER |
Go UP |
IN THE SOUTH TURRET |
You will need to FILL HOLDALL with everything you are carrying now, then DROP HOLDALL so that you have enough room to GET the CHEST (worth 175 points).
Take the chest, through all the locations that you previously had a lamp to illumiate: DOWN, EAST, EAST, EAST, DOWN, EAST, DOWN, WEST, SOUTH, SOUTH, SOUTH, SOUTH, UP, UP, NORTH and DOWN. You will probably be dry so have a refreshing DRINK |
ON THE CANYON FLOOR |
Go WEST, WEST, WEST, WEST, NORTH, NORTH, NORTH, EAST and EAST |
IN A LARGE HOLLOW CHAMBER |
In this secret room, you should DROP CHEST and GET SECRET. Now head back to your cabin: WEST, WEST, SOUTH, SOUTH, SOUTH, EAST, EAST, EAST, EAST, SOUTH, EAST, SOUTH, SOUTH, WEST, EAST, EAST and NORTH. DROP SECRET here |
INSIDE A WOODEN CABIN |
Now you have to go all the way back to the secret room to get the chest: SOUTH, WEST, NORTH, NORTH, NORTH, NORTH, WEST, WEST, NORTH, DOWN, WEST, WEST, WEST, WEST, NORTH, NORTH, NORTH, EAST, EAST, GET CHEST, WEST, WEST, SOUTH, SOUTH, SOUTH, EAST, EAST, EAST, EAST, SOUTH, EAST, SOUTH, SOUTH, WEST, EAST, EAST, NORTH, DROP CHEST. Type SCORE and you will have 515 |