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Gary Partis
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Cover Art


Impact


Impact


Impact

"Standing on its own, this is superb and an excellent addition to your software library."
A&B Computing

"I prefer the 'feel' of Arkanoid but like the extra features provided by Impact."
Acorn User

"Impact is now one of my all-time favourite Electron games, and it will take a rare program indeed to dislodge it from that position."
Electron User

"Impact has to go some way to match Arkanoid - to my mind it doesn't quite make it."
The Micro User

Introduction

Trapped - in a 1970s arcade game! Every escape route is blocked by a wall of brightly coloured bricks. Powerfully addictive, Impact has 80 built in screens, but if you prefer you can design your own - as hard, as simple, as much fun as you like. Hidden on each screen are special tokens - catch them if you can. Use them to buy one of nine powerful weapons, or keep them until the end of the screen to score a bonus. If you thought the fun had gone out of computer games, then Impact is the game that'll change your mind!"

"Colourful, fast, noisy and addictive...superb...No question that it deserves its Game of the Month status."

A&B Computing

Getting Started

The object is to demolish the wall on each screen - there are 80 in all. When you complete a screen, a password for that screen is displayed - this allows you to start the game on that screen, or to edit it using the designer.

Press RETURN to start the game, then again to launch the ball (after two seconds, the ball will launch automatically). Use the Z and X keys to move the bat left and right to hit the ball against the wall. If you miss the ball, you lose it - you start the game with five. Whenever the ball is caught on the bat, you can adjust its position by pressing the * key.

Most bricks are destroyed with a single hit from the ball, but some need to be hit more than once, whilst others are not only indestructible but also invisible.

Aliens

Various alien life forms move about the screen as you play. Although they are not harmful, they can interfere by deflecting the ball. On some screens, the aliens drop small yellow stun bombs - if one of these hits the bat, it is paralysed for about a second. Aliens are destroyed on contact with either the bat or the ball. Each alien destroyed scores 1,000 points.

Tokens And Weapons

Some bricks contain yellow tokens which can be used to purchase weapons so catch them if you can. Any tokens unspent at the end of a screen score 1,000 points each (maximum 9,000 points). The nine possible weapons are represented by icons, and the weapon currently available for purchase is indicated by an underline. Press * to buy it.

Slowdown - 1 token
Halves the speed of the ball. May be selected more than once if you collect more tokens.

Magnet - 2 tokens
Allows you to catch the ball and hold it (for about two seconds).

Divide - 3 tokens
Splits the ball into three.

Wide - 4 tokens
Enlarges the bat.

Torch - 5 tokens
Lights up invisible bricks.

Laser - 6 tokens
When selected, you can fire laser bolts by pressing RETURN.

Smart bomb - 7 tokens
All aliens are removed from the screen and do not reappear.

Missile - 8 tokens
Up to three missiles can be launched, one at a time, by pressing RETURN. Missiles can destroy multi-hit bricks with a single hit.

Force field - 9 tokens
An invisible force-field encircles the ball and allows it to smash through bricks and aliens without being deflected. With the aid of the force-field, the ball can pass through, but not destroy indestructible bricks.

All weapons other than torch are lost when you lose a ball, or at the end of a screen. Some cannot be used together, e.g. laser and missile or magnet and divide - choosing one will cancel the other.

Bonuses

An extra ball is awarded after 50,000 points have been scored, and for every 50,000 points thereafter. On some screens you can gain an extra ball by destroying, in order, bricks marked with the letters B-O-N-U-S.

Stopping The Game

You can abort the game by pressing ESCAPE. Press P to pause the game, O to restart. The sound can be turned off by pressing Q; press S to re-enable the sound.

Passwords

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
AEMYP
GWIYP
ICEYP
LMAYA
HCNYI
HOJYA
COFYP
CYBYA
FYOYI
IGKYA
JMGYA
MECYP
BAPYA
JELYA
KCHYA
JYDYA
OEMQP
BMIQP
HUEQA
LMAQM
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.
KWNQI
GKJQA
JEFQA
FGBQA
HSOQO
DOKQE
MOGQP
LKCQH
BEPQA
AKLQM
HCHQG
PCDQH
BKMIP
AEIIA
MIEIK
GAAIA
GAMIA
MSJIA
IEFIL
DEBIA
41.
42.
43.
44.
45.
46.
47.
48.
49.
50.
51.
52.
53.
54.
55.
56.
57.
58.
59.
60.
AKOIE
LAKIA
KCGIA
KQCIA
NSPIH
BGLIA
BUHIJ
EADIP
EOMAK
LAIAD
JGEAM
FWAAF
PCNAP
GUJAI
NCFAA
MSBAA
KAOAA
GIKAI
OWGAN
IACAE
61.
62.
63.
64.
65.
66.
67.
68.
69.
70.
71.
72.
73.
74.
75.
76.
77.
78.
79.
80.
LSPAI
AELAA
PWHAI
OMDAM
IQMAI
PEIAP
JUEAM
BUAAK
BSNAH
PCJAI
CCFAI
CIBAI
LEOAE
HCKAH
FCGAH
LYCAH
EIPAD
JSLAB
JIHAP
FADAK

Designing Your Own Screens

You can redesign any of the 80 screens provided you know the password for the screen. Press E when the high score table is displayed. When you have designed a screen, press S to save it in memory.

Use the Z, X, * and ? keys to move around the screen and press RETURN to draw a brick. There are fifteen types of brick - types 01-07 and 09 are standard bricks in various different colours, 08 gives a multi-hit brick and 15 an invisible, indestructible brick. Brick types 10-14 display the bonus letters B-O-N-U-S. To erase bricks already drawn select type 00 and press RETURN. Use < and > to select the required brick type.

The points scored by destroying a brick depend on the colour, and vary between 100 and 400 points.

Screenshots

Cover Art Language(s): English
Compatibility: BBC Model B, BBC Model B+, BBC Master 128, Acorn Electron
Release: Professionally released On Cassette
Original Release Date: 1st Apr 1988
Links: Everygamegoing,

Cover Art

Front Inlay Images

Media Scan Images

Downloads

Impact (Cassette)
Impact (5.25" Disc)