Introduction
Spooksville is no ordinary town! For it boasts all manner of creepy crawly, ghoulish inhabitants. Do you have the courage to go where no man has been before? Do you dare to enter Spooksville? Your goal is to collect the Spellbook that is hidden deep within Spooksville. Only a super adventurer like you has the ability and strength to traverse numerous soul destroying paths, which will uncover many dangers!
Many centuries ago, an all-powerful Spellbook was stolen from the Great Magician. This Spellbook was taken by Count Dracula, in the form of a bat, right from under the Great Magician's nose. Since then it has laid deep in the darkness of Spooksville, the notorious town where all manner of hostile beings roam!
The Spellbook's magic spells can only be used every five hundred years and time is slipping away. It is only weeks before this time arrives. Someone has to enter Spooksville and retrieve the Spellbook before it is put to terrifying use! Who could that be? Could it be you?
Gaston the Intrepid is your name - adventurer extraordinaire. The mission to Spooksville is seen as just another death defying assignment into the unknown. But to Gaston, this means excitement, thrills and death to the fiends.
The Spellbook presently lies somewhere within the Spooksville sanctuary, and guess who is there? Your old fiend Dracula. But he's only one freak that you will encounter on your journey. Frankenstein and many others are out to prevent you accomplishing your mission.
You must use your powers of discernment to decide who or what is there to help or hinder your journey into Spooksville. You, Gaston the Intrepid, have those powers...Good Luck!
Although there are many things within Spooksville with the sole aim of killing you, there are also items, sometimes hidden or just laying about, that can help you achieve your goal. Beware! If any of the 'Big Monsters' come into contact with you, it will be instant curtains!
You will have to climb ladders, ropes, enter dark, forbidding rooms, but somewhere there is help at hand. There's gold to help you bribe your way, lamps to help you light your way and swords to help you fight your way to the Spellbook.
However, there are two items that must be collected and held on to if you are to achieve your objective; the ring and the scroll. The ring is hidden in the Crypt but as to where the scroll is, that's anyone's guess. Happy hunting!
On the BBC version, Spooksville is accompanied by an eerie throbbing just like your heart-beat...or perhaps it is your heart-beat.
Features
5 | Crosses | Drop in room with five pillars |
1 | Holy Water | Drop on grave on island - kills ghoul |
1 | Rope | Extends rope in Frankenstein's lair |
1 | Barrel | Get out of well in Frankenstein's lair |
1 | Lamp | Lights up grave yard |
1 | Stake | Kills Dracula |
2 | Gold Bars | Pays for boatman |
1 | Fireball | Kills Frankenstein |
1 | Sword | Kills Cannibal |
1 | Rod | Produces bridge in right room |
Game Controls
Z - Left, X - Right, : - Up, / - Down, RETURN - Jump, SHIFT - Fire
SPACE - Fires at objects in particular locations and can also be used to pick up and drop
S - Sound, Q - Quiet, P - Pause, O - Continue