Introduction
The computer draws and labels a 10 x 15 grid. It then shows a man, drawn on the grid. He then moves around and disappears. You find him by keying in co-ordinates, e.g. C12.
Compass point clues are given your 'goes' are timed and counted.
Can you find him faster than your friend?
A fine introduction to a difficult mathematical concept.
Age Range: 8-13+