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Geoff Larsen
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Cover Art


The Puppetman


The Puppetman


The Puppetman

"This adventure is superb and you will be hard pressed to find a better release for the price."
Electron User

"Buy it: You won't be disappointed."
The Micro User

Introduction

Towards the end of the last century, there lived a puppeteer whose puppet shows always attracted large crowds wherever he performed.

Such was the skill of the puppeteer that rumours abounded that the puppets were not made of wood at all but were actually tiny people who were under the puppetman's control.

There was to be a Summer Fete centred around the village of Owlsmore. When it was announced that the puppetman was to attend with his little people, crowds from all over the surrounding country began to descend on the tiny village hoping to witness the much acclaimed spectacle. On the morning before the opening of the Fete it was discovered that the most important marionette of all had been mislaid or possibly even stolen.

The local people on hearing this news began to speculate that this was indeed proof that the puppets were, as they has always suspected, living creatures and that one of them had decided to leave.

Personally, you are astonished to learn of the puppet's disappearance because during the night you had had a most peculiar dream.

During your dream you had been visited by Mnemosyne, wife of Zeus and mother of the Muses. She had spoken thus - "I am Mnemosyne, I am memory."

"In the morning there will be the discovery that a valuable puppet has disappeared. If you are able to help some of my daughters, they in turn will help you find that which has been stolen."

These words from your dream now come back to you but you are unsure as to what to do next. Then a strange feeling comes over you and you hear the voice of Mnemosyne once again...

Hints And Tips

  • If you are still in a dream you should come to your senses.
  • You may learn much by talking to people.
  • As the story unfolds situations may change.
  • You should be above the bear's attentions. A tasty morsel may be a bait to trap it.
  • During the adventure other characters may leave objects behind.
  • Some locations will require a few visits.
  • There will be a handy protection for you somewhere.
  • You will need legerdemain to operate a trap.
  • You may spend some time in a nursery rhyme but the stage will be primed for a pantomime.

Useful Commands

To Load Game:
Type *RUN (RETURN)

To Redescribe Current Location:
Type L

Movement:
Movement through the game is usually effected by N, S, E, W, U and D

Inventory:
An inventory of your current possessions can be found by typing I

Commands:
Commands are entered in the usual verb-noun or verb format

To Save Game Position:
Type SAVE. The current state of play can then be resumed by typing LOAD

Screenshots

Cover Art Language(s): English
Compatibility: BBC Model B, BBC Model B+, BBC Master 128, Acorn Electron
Release: Professionally released On Cassette
Original Release Date: 1st Oct 1987
Links: Everygamegoing,

Cover Art

Front Inlay Images

Back Inlay Images

Inner Inlay Images

Media Scan Images

Coupons

Downloads

The Puppetman (Cassette)
The Puppetman (5.25" Disc)
The Puppetman (3.5" Disc)