Click Here To Go To The Superior/Acornsoft Archive



Matthew Atkinson
%SHOW_TITLE%

Cover Art


Repton Thru Time


Repton Thru Time


Repton Thru Time

"If you want new Repton screens and haven't yet picked up a Repton editor (easy to use and great fun) then the new low price on this could decide you."
A&B Computing

"Your last chance to experience the original Repton phenomenon - so I recommend you go out and buy it now!"
Acorn User

"This Repton group of screens is reputed to be the last that's going to be produced. I wonder."
Electron User

Introduction

Where did Repton come from? Does he have an Egyptian mummy? Is he the real Jack the Repper? Where is he now? Where is he going to?!

We have been inundated with these and many other questions about our lovable hero. Now all is revealed in 40 new screens that vivdly reveal Rpeton's evolution from prehistory to the future.

The Prehistoric screens with their caves, moutains and volcanoes, have Repton battling against pterodactyls and dinosaurs to collect edible berries. In Egyptian times, Repton chases around pyramids, and sphinxes collecting scrolls and meeting a mummy or two! Amindst the smog and grime of Victorian times, Repton collects gold coins - but can he avoid the police and the gallows? Present day Repton has even greater dangers to face as he rushes around the city's jungle of parking meters and skyscrapers, looking for cans of cola. If the ganster's machine gun doesn't get him, the traffic warden will! Amazingly Repton may make it to the Future. As he zoones through space collecting crystals, the Martians give chase. Will he succeed or disappear forever into the infinite depths of a black hole? Only you can help Repton Thru Time!

Playing Instructions

Repton Thru Time has a total of 40 screens. These are provided as five cassette files with eight game screens in each:

File 1: PREHIST
File 2: EGYPT
File 3: VICTORI
File 4: NOW
File 5: FUTURE

The PREHIST file is loaded automatically when the game is first loaded.

The PREHIST, EGYPT, VICTORI, NOW and FUTURE are on the cassette. To load any of these files, simply select the "L" option on the main game screen, and enter the appropriate filename.

Game Objective

In order to succeed in travelling through time with Repton, you must complete each of the 40 screens without using any passwords. Each new set of characters is based upon the original Repton 3 characters.

The new character sets are also shown. For the Prehistoric screens, you will notice that the rock and the diamond have been replaced with a boulder and green berries respectively. Therefore, on the Prehistoric screens, Repton pushes the boulders (as if they were rocks) and collects the green berries (as if they were diamonds).

Similarly, the monster and the spirit have been replaced with a dinosaur and a pterodactyl respectively. So Repton is chased by dinosaurs (instead of monsters) and pterodactyls (instead of spirits).

To avoid confusion, the following game instructions refer exclusively to the original Repton 3 characters.

To complete the game, you must carefully determine your routes through each screen in turn, with the aim of defusing the time-bomb by passing over it. However, before the time-bomb can be defused, you must first:-

  1. collect all the diamonds (including those concealed in safes or cages),
  2. collect the golden crown, and
  3. kill all the monsters.

Each screen has a time-limit and, if you do not complete the screen within this time-limit, the time-bomb will explode and you will lose a life. Repton can, however, travel backwards in time because whenever a time-capsule is collected, the time-bomb's clock is reset.

Each screen comprises a series of puzzles. Many of these are interlinked and you may have to solve a number of small puzzles to enable you to tackle a large one. The puzzles may, in some cases, seem impossible - but we assure you that Repton Thru Time can be completed.

Rocks will fall if unsupported and should one land on you it will kill you. You must also avoid the monsters, spirits, skulls and fungis - contact with these is fatal.

When an egg falls, it cracks upon landing and a monster hatches out. The monsters are killed by pushing or dropping rocks onto them.

There may be up to eight spirits on each screen. They always follow the walls to their left until they reach a cage. When a spirit enters a cage, it changes into a diamond. A spirit may become dazed if you drop a rock onto it or collect all the diamonds immediately surrounding it. This is to be avoided as the spirit will then move endlessly in a small circle.

Watch out for the poisonous fungus which grows incessantly sealing your fate. Trap it in by surrounding it with rocks if you can, or you may never live to collect the golden crown.

Your route may be blocked by a safe. If so, you must locate a key which will open all of the safes on the screen revealing a diamond within.

Each screen may have a maximum of four transporters. They cause you to be rematerialised at some other location on the screen, but each transporter can be used once only.

Scoring

5 points ............. for collecting a diamond
20 points ............... for killing a monster
50 points .............. for collecting a crown

The Repton 3 Series Editor

Full instructions for the editor package supplied with this game are detailed under Repton 3.

Game Controls

Z - Left, X - Right, * - Up, ? - Down, M - View Map (Screens A-E only)

ESCAPE - Kill Yourself (Useful if you become trapped), SHIFT-R - Restart Game
P - Enter Password, L - Load Data File, S/Q - Sound On/Off
K - Select Keyboard Control, J - Select Joystick Control (Plus 1 Interface)
F - Select Joystick Control (First Byte Interface)

Screenshots

Cover Art Language(s): English
Compatibility: Acorn Electron
Release: Professionally released On Cassette
Original Release Date: 1st Sep 1988
Links: Everygamegoing,

Cover Art

Front Inlay Images

Inner Inlay Images

Media Scan Images

Downloads

Repton Thru Time (Cassette)
Repton Thru Time (5.25" Disc)