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Matthew Atkinson
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Cover Art


The Life Of Repton


The Life Of Repton


The Life Of Repton

"An essential purchase for all those who've ever enjoyed Repton and maybe even a few who haven't."
A&B Computing

"If you liked Repton 3 then you will love The Life Of Repton."
Acorn User

"Minor niggles apart, The Life Of Repton is a superb game which will keep you busy for days, probably weeks."
Electron User

Introduction

Repton fans have begged, cajoled and pleaded with us to release another set of screens for our Repton 3 game. How could we refuse? Our lovable hero returns again to star in 40 new screens that vividly depict Repton's life-story.

At first we see Repton as a baby: a mewling infact surrounded by teddy-bears, humpty-dumptys, and aggressive clockwork toy soldiers. Then Repton is a whining schoolboy, creeping like a snail unwillingly to school with his pens, his calculator and a bundle of homework. And then Repton during his teenage years becomes a spikey-haired punk armed with a ghetto-blaster and a collection of records. Then Repton goes to work: we see a harried office-manager amidst computers, photocopiers and endless cups of coffee. Last scene of all, that ends this strange eventful history, is Repton as an old-age pensioner searching for his false-teeth, his spectacles, his "pint of stout" and his well-polished war medals.

Playing Instructions

The Life Of Repton has a total of 40 screens. These are provided as five cassette files with eight game screens in each:

File 1: BABY
File 2: SCHOOL
File 3: TEENAGE
File 4: WORK
File 5: OAP

The BABY file is loaded automatically when the game is first loaded.

The SCHOOL, TEENAGE, WORK and OAP are on the cassette. To load any of these files, simply select the "L" option on the main game screen, and enter the appropriate filename.

Game Objective

In order to succeed in enacting Repton's life-story, you must complete each of the 40 screens without using any passwords. Each new set of characters is based upon the original Repton 3 characters.

The new character sets are also shown. For the BABY screens, you will notice that the rock and the diamond have been replaced with a humpty-dumpty and a teddy-bear respectively. Therefore on the BABY screens Repton pushes humpty-dumptys (as if they were rocks) and collects the teddy-bears (as if they were diamonds).

Similarly, the monster and the spirit have been replaced with a dog and a toy soldier respectively. So Repton is chased by dogs (instead of monsters) and toy soldiers (instead of spirits).

To avoid confusion, the following game instructions refer exclusively to the original Repton 3 characters.

To complete the game, you must carefully determine your routes through each screen in turn, with the aim of defusing the time-bomb by passing over it. However, before the time-bomb can be defused, you must first:-

  1. collect all the diamonds (including those concealed in safes or cages),
  2. collect the golden crown, and
  3. kill all the monsters.

Each screen has a time-limit and, if you do not complete the screen within this time-limit, the time-bomb will explode and you will lose a life. Repton can, however, travel backwards in time because whenever a time-capsule is collected, the time-bomb's clock is reset.

Each screen comprises a series of puzzles. Many of these are interlinked and you may have to solve a number of small puzzles to enable you to tackle a large one. The puzzles may, in some cases, seem impossible - but we assure you that The Life Of Repton can be completed.

Rocks will fall if unsupported and should one land on you it will kill you. You must also avoid the monsters, spirits, skulls and fungis - contact with these is fatal.

When an egg falls, it cracks upon landing and a monster hatches out. The monsters are killed by pushing or dropping rocks onto them.

There may be up to eight spirits on each screen. They always follow the walls to their left until they reach a cage. When a spirit enters a cage, it changes into a diamond. A spirit may become dazed if you drop a rock onto it or collect all the diamonds immediately surrounding it. This is to be avoided as the spirit will then move endlessly in a small circle.

Watch out for the poisonous fungus which grows incessantly sealing your fate. Trap it in by surrounding it with rocks if you can, or you may never live to collect the golden crown.

Your route may be blocked by a safe. If so, you must locate a key which will open all of the safes on the screen revealing a diamond within.

Each screen may have a maximum of four transporters. They cause you to be rematerialised at some other location on the screen, but each transporter can be used once only.

Game Controls

Z - Left, X - Right, * - Up, ? - Down, M - View Map (Screens A-E only)

ESCAPE - Kill Yourself (Useful if you become trapped), SHIFT-R - Restart Game
P - Enter Password, L - Load Data File, S/Q - Sound On/Off
K - Select Keyboard Control, J - Select Joystick Control (Plus 1 Interface)
F - Select Joystick Control (First Byte Interface)

Scoring

5 points ............. for collecting a diamond
20 points ............... for killing a monster
50 points .............. for collecting a crown

The Editor

Full instructions for the editor package supplied with this game are detailed under Repton 3.

Game Controls

Z - Left, X - Right, * - Up, ? - Down, M - View Map (Screens A-E only)

ESCAPE - Kill Yourself (Useful if you become trapped), SHIFT-R - Restart Game
P - Enter Password, L - Load Data File, S/Q - Sound On/Off
K - Select Keyboard Control, J - Select Joystick Control (Plus 1 Interface)
F - Select Joystick Control (First Byte Interface)

Screenshots

Cover Art Language(s): English
Compatibility: Acorn Electron
Release: Professionally released On Cassette
Original Release Date: 1st Jan 1988
Links: Everygamegoing,

Cover Art

Front Inlay Images

Inner Inlay Images

Media Scan Images

Downloads

The Life Of Repton (Cassette)
The Life Of Repton (5.25" Disc)