Introduction
Fighting Fantasy/Adventure International UK Ltd.
As the might of the alien Arcadian Empire tightens its hold on our galaxy, the leaders of the secret Earth organisation, SAROS, gather their slender resources into one last daring and fooolhardy mission to strike at the heart of the invaders' home planet.
You are their last hope. Equipped with a forbidden laser sword, your mission is to seek out the underground resistance and piece together the vital code you need to destroy the enemy. But time is running out and only YOU stand in the way of the Arcadians' complete domination of the galaxy!
Mission Background
As the mighty alien Arcadian Empire tightens its hold on the galaxy, the leaders of the secret Earth organisation SAROS gather their slender resources into one last daring and foolhardy mission to strike at the heart of the invaders' home planet.
Preparing for your secret mission has been a long and patient task. The Search And Research Of Space organisation (SAROS) has had to change; although it has been doing all it can to overthrow the strangle-hold of the Arcadian Empire.
A full scale military attack is out of the question and the only hope of success is a solo mission to destroy the Arcadian's queen computer which controls and organises the minds of the Arcadian troops.
You are the perfect choice for the mission: you are courageous, resourceful and dedicated to liberation.
Your cover is excellent; you will travel as a merchant to the planets Troops, Halmurus and Arcadion all of which form part of the Arcadian Empire.
On board the merchant ship CAYDIA you will discover many useful items for your mission, not least of which is a laser sword. (Warning - deactivate the laser when not in use!)
SAROS has been able to send spies on ahead to gather information before your arrival - find these contacts for new data.
The building that houses the queen computer on the planet Arcadion can be entered by using a numerical code of nine binary digits. (Binary digits are either 0 or 1; so, 110 would be three binary digits.) The underground spy networks may know something to help you discover these digits.
You must locate the rebel leaders, learn the digits, then destroy the queen computer before it destroys you!
Conducting Your Mission
Rebel Planet has an extensive vocabulary of words (approx. 400) which you can use to enter player commands.
To enter a command, just type in what you want to do, to give you an example, some possible commands are listed below:
GET SCANNER | DROP THE CARD | |
EXAMINE THE SCREEN | WEAR THE LIMCOM | |
GO WEST AND EAST THEN OPEN THE DOOR | REMOVE THE LIMCOM | |
PRESS THE RED BUTTON | CLIMB THE STAIRS | |
ATTACK THE POLICER WITH THE LASER | DROP WENCH IN THE KUBE | |
ASK THE DROID FOR HELP | TALK TO THE HOTELIER | |
GET CAPSULE FROM KUBE |
These are just a few simple commands but as you can see, they range from simple two word (VERB-NOUN) instructions to multiple action commands. Phrases of multiple nouns should be separated from each other with the use of AND or by a comma:-
GET THE DELTRACTOR AND THE DISK GET THE WRENCH, THE CRYSTAL AND THE BOOK |
Several separate actions may be included in one COMMAND but actions should be separated by a comma or the word THEN. If a noun is repeated in an ation, the noun may be replaced with the word IT:-
GET THE BATTERY THEN EXAMINE IT DROP THE LASER AND THE TICKETS THEN GO DOWN DROP ALL THEN GO SOUTH OPEN THE DOOR, GET THE GRENADE AND THEN PULL THE PIN |
The use of the word THE is optional and no full stops are needed to end a command.
If you are new to playing adventures then stick to two word (VERB/NOUN) commands until you get the feel of the game; you will then find that the computer will soon tell you if you type a command it doesn't understand.
Special Command Words
LOOK | - | This will redescribe your current loaction. (For a close inspection of an object use the word EXAMINE then the name of the object) |
I or INVENTORY | - | This will tell you what you are carrying. |
WEAR | - | This together with an object name allows you to wear an item. |
REMOVE | - | You can remove a worn object with this command. |
QUIT | - | This command will ask you if you want to plaay again and also ask if you want to RESTORE a saved game. |
SAVE GAME | - | This allows you to save the current game position. The saved game position may be reloaded by using the quit command, the answering YES to "Do you want to restore a saved game mission?" |
WAIT | - | There are times in the game where being able to wait has distinct advantages. This command will let the game move on one move - longer waits can be entered by WAIT 5; WAIT 10; WAIT 20: These commands can be useful when you have missed the bneuma-tube on Halmurus. |
ADVANCE CT & RETARD CT | - | See hints on play. |
Travelling And Exploration
We have already seen examples like GO NORTH AND THEN WEST but to save on the old fingers abbreviations can also be used for directions:- N, S, E, NW etc. also U for up and D for down.
Hints On Play
The Caydia has a pre-programmed flight plan (examine screen for further data) which is controlled by CAYDIA TIME or CT for short. So; not only are you fighting to accomplish a dire mission but you have the CT factor to consider as well - the Caydia could take off without you! You will find that you have the means to monitor CT but you will also have two special commands that could be invaluable as the game progresses.
ADVANCE CT and RETARD CT
The ship's clock can, at certain times, be adjusted to speed up or slow down the CAYDIA's countdown sequence. ADVANCE CT will move time on, RETARD CT will move the clock back.
WARNING: RETARD CT can only be used once during your mission to delay the ship's take-off to the next planet! This is due to the Zorton crixium configuration or put another way, we don't want to make things too easy now, do we?
Ensure that both personal status levels are replenished before leaving the ship, carrying a spare HCAP is recommended.
The ARCADIANS have banned humans from carrying weapons, therefore unless you plan on using a weapon, keep it out of sight of the Officials.
Remember to TALK to people (even some ARCADIANS might listen to you). At times this can give you valuable clues.
Finally, examine everything for clues or information on use etc. Brains can sometimes be more effective than brawn, and lets face it, SAROS reckon you are their number 1 agent, so take it away maestro!
"How?" Cheat Sheet
Look up the item you are stuck on in the index of objects. The description will describe what each object does. But, for the real cheats out there, I tell lies!
HOW? | |||
ARCESS CARD | Insert to purchase | ||
ALLOY STRIP | Soft and bendable | ||
ANALGESIC AMPOULE | A comfort to the dying | ||
ARCADIAN PATROL | Best avoided if the odds are against you | ||
ATOMIC BATTERY | Needed in the Queen Computer Room | ||
ARCADIAN BIBLE | Reading material for a lonely galactic traveller | ||
AGRICULTURAL STATION | You'll need directions to get there: probe ahead | ||
ARCADIAN OFFICER | Do your duty. Pay taxes and do exactly as they suggest | ||
ANGRY ARCADIANS | Impress them with your generosity. Give tickets | ||
ARSENAL | Attack with burning laser | ||
BLACK BOOK | Interesting reading | ||
BRANCH | Carrying this will be good exercise | ||
BONES | A mouth-watering treat for someone | ||
BUTTONS | Avoid the red. Examine all openings before you enter | ||
BASE FENCE | Needs disabling & cutting. Meet Professor first! | ||
BATTERY | Remove from Limcom. Implant in Elmonite | ||
COFFEE | Tastes like all vending machine coffee - treacely mud! | ||
COS-MOP | Buy everything | ||
CABLE-CUTTERS | Easy! | ||
CONSOLE | Contains an exit | ||
CRYSTAL | A sonic opener. Tap with the fork | ||
CAYDIA | Don't change course | ||
CRAG-SNAPPER | Likes a good tune | ||
COMPUTIK | Insert card in Computik | ||
CELL | Bend bars with wrench & leave with burning laser | ||
DISPLAY CASE | The glass will melt. Use sword | ||
DELTRACTOR | Removes covers especially in vandalised visiphone booth | ||
DYING MAN | Inject ampoule into man | ||
DROID | Programmed to maintain functioning star-ship | ||
DORADO | The shadow will help you with the password | ||
DISPENSER | Insert card into dispenser - regularly | ||
DUSTMAN DROID | You'll never catch him - he cleans away items left in the complex | ||
DISK | Insert in vandalised visi-phone | ||
ELMONITE | The answer to your problems | ||
FUEL CAPSULE | Will refuel a domian rat trap - but little else | ||
GRILLE | Can only be opened by pressing yellow button. Examine the passage first | ||
GUARD MUSEUM | Easily bribed with the chuckling stuff | ||
GUARD ARSENAL | Attack with burning laser | ||
GRAVITY BOMB | Not to be used in normal gravity | ||
HATCH | Press I.H. which means Inner Hatch to open and close O.H. which means Outer Hatch | ||
HAL-WOLF | Hungry - but short on patience. Give dog a bone | ||
HOTEL RECEPTION (TROPOS) | Help the wounded. Examine the fist and even the desk | ||
HOTEL RECEPTION (HALMURIS) | Read the adverts on the pneumo-tube | ||
HCAP | Concentrated protein. Carry a spare | ||
HALMURIAN BREW | Don't drink it! Give it to someone who needs a laugh! | ||
HALMKEY | Opens alcove | ||
HOVER CAR | A quick ride home. Do as you're told | ||
IMPALED HEAD | Wear mind-probe after making sure you have all you need to continue | ||
IMPERIAL CODE BOOK | Unbelievably difficult to find, good thing you won't need it. Now stop cheating! | ||
JET PACK | Refuel - wear, pull joystick to cross river, get to cave and get to small building. | ||
KEY (HOTEL) | Would you believe it unlocks the hotel room? | ||
LIMCOM | Press button. S.S for Ship Status, P.S. for Personal Status, I.H. for open and close Inner Hatch and O.H. for open and close Outer Hatch. | ||
LIMPET MINE | Kills 99% of household limpets! | ||
LITE KUBE | Examine it to set what's inside. Drop things in the kube. Get things from the kube. Anti-gravity makes them lighter so you can carry more! | ||
LASER SWORD | Activate to use, de-activate when not in use to avoid over-heating and exploding | ||
MIND PROBE | Wear it when with impaled head to communicate | ||
MESSAGE FROM UNDERGROUND | Follow the message after viewing tropean temple which has five circles over the door (00000 = X010X = 010) | ||
MUSEUM | Don't fight here! | ||
OPENING IN SEWER | Fire rope gun and climb | ||
PASSENGER | Talk to the poor, demented alien twice then ask for help | ||
PNEUMA-TUBE | Buy a pass, get on and wait for your stop | ||
POLICIER | Odds on you'll have to be prepared to attack before he summons help! Activate the laser before you get here | ||
PASSAGE FROM INTEROGATION | Examine before entering GATION | ||
PHOSPHATE STROBE | Serpents hate intense flashing lights - so switch it on! | ||
PAPER | Read it in the precinct and muse | ||
PHASER | Dr. Spock probably beamed up without it! | ||
PHOTON GRENADE | Limited explosion. Perhaps a little too limited! | ||
PHONIC FORK | Try tapping the crystal in the presence of sonic sensors | ||
PANTANIUM POWER PAK | Aids fence disablement | ||
PASSWORD (DORADO) | Shadow has it - Give Staff | ||
PASSWORD (TROPOS) | Well, who did send you? | ||
QUEEN COMPUTER | Set your explosive, get out fast and wait for the sound of the explosion before you return | ||
ROPE GUN | Shoot it when you come across an opening | ||
RIVER | Cross with Jet Pak | ||
REGENERATION UNIT | Use it to build up energy. The unit burns up protein so be sure your protein level can take the strain! | ||
ROTUND HOTELIER | Ask for... (Read the ad on the Pneuma-tube) | ||
SPACEPORT | Go Caydia - if it's still there! | ||
SEWERS | Remove sewer cover in visi with the deltractor | ||
SERPENT | Switch strobe on - or run for it! | ||
SECURITY ROBOT | Throw blanket over the robot | ||
SCANNER | View scanner in dark cave | ||
SCOOTER | It's not functioning - no parts availble - besides, you won't need it on this trip | ||
SEWER COVER | Remove with deltractor. The question is which one? | ||
SMALL DISK | Insert in vandalised visi-phone | ||
SHINY METAL | Grag-snappers like collecting rubbish | ||
STAFF | Give to shadow | ||
SPY MISSILE | Crag-snappers like collecting rubbish | ||
SHADOW | Give Staff | ||
TICKETS | Give to impress angry arcadians | ||
TWEEZERS | Bend strip - will fit battery back in Limcom | ||
TUBE PASS | To ride | ||
TIN | Fuel for jet | ||
TRAVEL VALET | Talk to Valet | ||
UNIVERSITY DOOR | Tap crystal with fork | ||
UNDERGROUND | H.Q. Climb rope | ||
VALET | Talk to Valet | ||
VISI PHONE | Insert card and give number required. If listed, you'll be connected. If not, it will be foxed | ||
WRENCH | Bend bars in the cell with the wrench and climb out | ||
WIRE | Connect to power pak at the fence | ||
ZELTA BLANKET | Throw over security robot |
WARNING: Over-indulgence can spoil your fun!
"Where?" Cheat Sheet
Look up the item you are stuck on in the index of objects. The description next to it will describe where each particular object can be found. But, for the real cheats out there, I tell lies!
WHERE? | |||
ARCESS CARD | Goodies from the Travel Valet | ||
ALLOY STRIP | In Cargo Hold | ||
ANALGESIC AMPOULE | Goodies from the Travel Valet | ||
ARCADIAN PATROL | In Restricted Area | ||
ATOMIC BATTERY | Inside Limcom (Remove Back) | ||
ARCADIAN BIBLE | Hotel Bedroom, Halmuris | ||
AGRICULTURAL STATION | On the Tundra, Halmuris | ||
ARCADIAN OFFICER | At the Customs, Tropos | ||
ANGRY ARCADIANS | Space Complex, Tropos | ||
ARSENAL | In the Queen Computer Building, Arcadion | ||
BLACK BOOK | Examine the decapitated police officer | ||
BRANCH | By the river, Tundra | ||
BONES | Under the museum. Melt glass with laser. | ||
BUTTONS | Policer's Desk | ||
BASE FENCE | One location from Tundra Station. | ||
BATTERY | On your wrist. Remove Limcom and remove back! | ||
COFFEE | In the University | ||
COS-MOP | N, NE from Sewer cover | ||
CABLE-CUTTERS | In the University | ||
CONSOLE | Policer's Desk | ||
CRYSTAL | In the museum | ||
CRAG-SNAPPER | In the cave across the river | ||
COMPUTIK | On the station platform | ||
CELL | Exactly where you don't want to be | ||
DISPLAY CASE | In the museum | ||
DELTRACTOR | In the cos-mop | ||
DYING MAN | In the hotel, Trosleeze | ||
DROID | On board the good ship Caydia | ||
DORADO | Outside the agricultural station | ||
DISPENSER | On board the good ship Caydia | ||
DUSTMAN DROID | It moves around a lot | ||
DISK | In the dead man's fist | ||
ELMONITE | In the arsenal | ||
FUEL CAPSULE | In the lite kube | ||
GRILLE | In the interrogation room passage | ||
GUARD MUSEUM | Guarding a door beneath the museum | ||
GUARD ARSENAL | Guarding weapons arsenal | ||
GRAVITY BOMB | In the arsenal | ||
HATCH | On board the good ship Caydia | ||
HAL-WOLF | Across the river, Tundra | ||
HOTEL RECEPTION (TROPOS) | In the hotel, Trosleeze | ||
HOTEL RECEPTION (HALMURIS) | In the hotel, Zoddi | ||
HCAP | In the on-board refreshment dispenser | ||
HALMURIAN BREW | In the alcove at the Zoddi hotel | ||
HALMKEY | Hidden on the stone steps | ||
HOVER CAR | Outside the agricultural station | ||
IMPALED HEAD | Across the river, Tundra | ||
IMPERIAL CODE BOOK | Hidden in the Romantio Gardens | ||
JET PACK | In the lite kube | ||
KEY (HOTEL) | The Rotund Hotelier has it | ||
LIMCOM | On your wrist. Remove Limcom and remove back! | ||
LIMPET MINE | In the arsenal | ||
LITE KUBE | In the passenger cabin | ||
LASER SWORD | In your cabin | ||
MIND PROBE | In the crag-snappers' lair | ||
MESSAGE FROM UNDERGROUND | In the Underground H.Q. | ||
MUSEUM | South from Hallis | ||
OPENING IN SEWER | From your fall SE, N, N, E, S. | ||
PASSENGER | On board the good ship Caydia | ||
PNEUMA-TUBE | Calling at all stations, Halmuris | ||
POLICIER | The interrogation room | ||
PASSAGE FROM INTEROGATION | Press blue button | ||
PHOSPHATE STROBE | In the cos-mop | ||
PAPER | In the Underground H.Q. | ||
PHASER | In the arsenal | ||
PHOTON GRENADE | In the arsenal | ||
PHONIC FORK | In the alcove at the Zoddi Hotel | ||
PANTANIUM POWER PAK | In the passenger cabin | ||
PASSWORD (DORADO) | With the shadow | ||
PASSWORD (TROPOS) | Obvious! | ||
QUEEN COMPUTER | On Arcadion | ||
ROPE GUN | In the cos-mop | ||
RIVER | On the Tundra, Halmuris | ||
REGENERATION UNIT | In your cabin | ||
ROTUND HOTELIER | In the hotel Zoddi | ||
SPACEPORT | Where the Caydia docks | ||
SEWERS | Beneath the city of Tropos | ||
SERPENT | Through the sewers | ||
SECURITY ROBOT | In the museum cellars | ||
SCANNER | Goodies from the Travel Valet | ||
SCOOTER | In cargo hold | ||
SEWER COVER | One in the precinct, one in out-of-order visiphone | ||
SMALL DISK | In the dead man's fist | ||
SHINY METAL | In the crag-snappers' lair | ||
STAFF | Past the hal-wolf | ||
SPY MISSILE | In the crag-snappers' lair | ||
SHADOW | On the Tundra, Halmuris | ||
TICKETS | Goodies from the Travel Valet | ||
TWEEZERS | In Cargo Hold | ||
TUBE PASS | In the Computik | ||
TIN | Examine the dome-shaped boulder | ||
TRAVEL VALET | In the airlock | ||
UNIVERSITY DOOR | South at Yoto | ||
UNDERGROUND H.Q. | Through the sewers | ||
VALET | In the airlock | ||
VISI PHONE | On Tropos and Halmuris | ||
WRENCH | A gift from impressionable Arcadians | ||
WIRE | In the museum cellars | ||
ZELTA BLANKET | Hotel Bedroom, Halmuris |
WARNING: Over-indulgence can spoil your fun!