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Dean Lester

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"Ziggy is the type of game that you'll either love or hate and has got to qualify as one of the trickiest yet."
Electron User


Ziggy was a normal happy young boy - until the day he strayed too close to an experimental matter transporter. Suddenly he became half boy, half spring - like a human pogo stick - and found himself trapped in a multi-dimensional board game played on platforms that float in space and time.

To survive he must collect all the pyramids that he can find, avoiding the deadly Sliding Cubes, Bouncing Balls, Poison Squares and Glue Puddles. Can you help Ziggy reach the final platform, where the girl of his dreams awaits?

Game Objects

Pyramids collect them, each and every one
Sliding Cubes very deadly
Bouncing Balls extremely deadly

Special Squares

Skull & Crossbones hideously deadly
Glue Puddles sap Ziggy's energy. Get off quick!
Crossed Wands give temporary immunity
Light Bulbs replenish energy
Arrows push Ziggy in that direction. Used to move from one platform to another
Up allows Ziggy to go up to the next level, provided he has collected all the pyramids on the current level
Down takes Ziggy down to the level below

Meters And Counters

Bounce Meter displays which length bounce you are using. Bigger bounces use more energy
Energy Meter how much energy Ziggy has left; you lose a life when it runs out
Level Counter tells which level you are on
Completed Counter shows the percentage of the game completed
Lives Counter how many lives are left. You start with six, and get an extra life for every 10% of the game completed - you'll need them!

The game has fifty levels, containing 200 platforms. Complete all fifty levels and Ziggy can get together with the girl of his dreams on the final platform. It's springtime!

Game Controls

Define your own control keys. The following keys are also used:

RETURN - increase bounce SPACE - decrease bounce
COPY - pause game DELETE - restart paused game
ESCAPE - abort game  

On the title screen only, you can press Q to turn the music off, S to turn it on.


During the loading sequence you have the opportunity to choose the main directional control keys. When the game has loaded the title screen will be displayed; press 1 at this stage to play ZIGGY using the built-in screens, or 2 to load a set of screens you have designed yourself.

The Screen Designer

To load the screen designer type CHAIN"SCDES" and press . (If you have tape you will find the designer immediately after the main program). Make sure you have a blank tape or formatted disk available to store your customised screens.

Cursor Movement Keys

Use Z and X to move left or right, * or ? to go up or down.

Command Keys

Press N when you want to go to another level. Enter the level number, from 0 to n+1 when n is the highest numbered level designed so far. When you are ready to save your custom screens, press S (Keep a not of the filename you choose). Press L to load screens you have previously saved.

How To Design Your Own Screens

Each level consists of four screens, and you can have up to fifty levels. Use the movement keys to get around, placing the special types of square in position by pressing the keys shown in the menu on the right side of the screen.

Each screen must have one and only one pyramid. It must also be accessible - use the arrow squares. You can have up to four Cubes and Balls per screen, in any combination. Finally, each level must be accessible - use the up and down squares.


Cover Art Language(s): English
Compatibility: BBC Model B, BBC Model B+, BBC Master 128, Acorn Electron
Release: Professionally released On Cassette
Original Release Date: 1st Oct 1987
Links: Everygamegoing,

Cover Art

Front Inlay Images

Back Inlay Images

Media Scan Images



Ziggy (Cassette)
Ziggy (5.25" Disc)
Ziggy (3.5" Disc)