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Tim Tyler
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Cover Art


Repton


Repton


Repton

"For the hardened games player Repton may prove a little too easy but, for those of us mere mortals, the game provides an exciting challenge with a good balance between reward and failure."
A&B Computing

"Colour, sound, super scrolling graphics, some excellent humour and a good challenge just about sum this one up."
Acorn User

"A very good game, although not a great one... Worthy of being played, and providing some real brain teasers."
Computer Gamer

"This is an astounding game reaching new heights in Electron arcade adventures."
Electron User

"Using passwords to enter various screens is a useful idea... By some inspired guesswork, I was able to identify six of them."
Home Computing Weekly

Introduction

The object of Repton is to collect all the diamonds on each screen avoiding the falling rocks and lurking reptiles. You have a limited amount of time in which to complete each screen: the 'Time' indicator starts at 6000 and decreases down to 0; you then lose a life.

There are twelve screens (denoted A-L). Basically, each screen requires you to solve a set of puzzles by determining your routes to collect the diamonds. A rock or an egg will fall if unsupported, and if a falling rock lands on you it will kill you.

On screens A to H, a map is available for viweing. Only one sixteenth of the full area covered by the map is shown on the main screen at any time. On screens I to L, there is no map available.

To view the map, you must first pass over the 'Map' character during the game play; the map may then be seen whenever you press "M".

Screen A is relatively easy to complete. After the screen has been completed, a password is given. Entering this password at the start of the game will then take you straight onto screen B. Likewise, passwords are given at the completion of all further screens.

From screen B onwards, eggs, safes and keys are present. When an egg falls, it cracks upon landing and a reptile emerges. Contact with the reptile is fatal. In order to open the safes, the key must be located. When you pass over the key, all the safes open to reveal a diamond.

It is possible to complete each screen without losing a life.

Competition

The Prize
A prize of £100 will be awarded to the first player to complete all twelve screens of Repton.

How To Enter
When all twelve screens (screens A-L) have been completed, a congratulatory message is displayed on the screen. The first person to send us a photograph of this screen will win £100.

Rules

  1. The closing date for recieving entries to the competition is 30th September 1985.
  2. All entries must clearly show the sender's name and address, and should be addressed to: Repton Competition, Superior Software Ltd, Regent House, Skinner Lane, Leeds LS7 1AX.
  3. The company's decision is final and no correspondence can be entered into.
  4. The competition is not open to the employees of Superior Software Ltd, the authors of Repton, their agents or their families.

Game Controls

Z - Left, X - Right, * - Up, ? - Down
ESCAPE - Kill Yourself (Useful if you become trapped)
M - View Map (Screens A-H, after passing over the Map character)
P - Enter Password (Start of Game only)
COPY/DELETE - Pause Off/On, S/Q - Sound On/Off, R - Return to Start of Game

Passwords

Screen Password
A SCREEN ONE
B CHAMELEON
C TERRAPIN
D SIDEWINDER
E GECKO
F PYTHON
G SALAMANDER
H IGUANA
I CUTTLEFISH
J OCTOPUS
K GIANT CLAM
L THE KRAKEN

Screenshots

Cover Art Language(s): English
Compatibility: Acorn Electron
Release: Professionally released On Cassette
Original Release Date: 17th Jul 1985
Links: Everygamegoing,

Cover Art

Front Inlay Images

Back Inlay Images

Media Scan Images

Coupons

Downloads

Repton (Cassette)
Repton (5.25" Disc)
Repton (3.5" Disc)